Skip to main content
United StatesMathsSyllabus dot point

How do you compute a weighted average and the expected value of a random outcome on the ACT?

Compute weighted averages (such as a course grade from weighted components) and the expected value of a random variable as a probability-weighted sum (Statistics and Probability).

An ACT Statistics answer on weighted averages and expected value: combining values by their weights, computing a grade from weighted categories, and finding the expected value of a random outcome as a probability-weighted sum, with worked ACT-style questions.

Generated by Claude Opus 4.810 min answer

Reviewed by: AI editorial process; not yet individually human-reviewed

Have a quick question? Jump to the Q&A page

Jump to a section
  1. What this topic is asking
  2. Weighted averages
  3. When to weight
  4. Expected value
  5. Mixtures and average rates
  6. Fair games and decisions
  7. Why both are the same idea
  8. Try this

What this topic is asking

A weighted average combines values that do not count equally, and an expected value is the long-run average outcome of a random process. Both are probability- or weight-weighted sums, and the ACT tests them in grade calculations, mixed-group averages, and simple games or random payouts.

Weighted averages

A weighted average accounts for unequal importance or group size.

When to weight

Use a weighted average whenever the items being combined are not equal. Two classes of different sizes: weight each class average by its number of students. A grade with categories of different importance: weight each by its percentage. A simple average of the category scores would treat a 40%-weighted final the same as a 30%-weighted quiz, which understates the final's effect. Reading whether the groups or components are equal (simple average) or unequal (weighted average) is the deciding step.

Expected value

Expected value is a weighted average where the weights are probabilities.

For a random process with outcomes and their probabilities, E=(outcome×probability)E = \sum (\text{outcome} \times \text{probability}). For a game paying \5withprobability with probability 0.4and and -\22 (a loss) with probability 0.60.6, the expected value is 5(0.4)+(2)(0.6)=21.2=0.85(0.4) + (-2)(0.6) = 2 - 1.2 = 0.8, so on average you gain \0.80$ per play. Because probabilities sum to 1, no division is needed; you just sum the products. Expected value tells you the long-run average, even though any single trial gives one of the actual outcomes.

Mixtures and average rates

A weighted average also handles mixture and average-rate problems. Mixing 3 liters of a 20% solution with 2 liters of a 70% solution gives a concentration of 3(0.20)+2(0.70)3+2=0.6+1.45=2.05=0.40\frac{3(0.20) + 2(0.70)}{3 + 2} = \frac{0.6 + 1.4}{5} = \frac{2.0}{5} = 0.40, a 40% mixture, weighted by the volumes. Similarly, an average speed over a trip is the total distance divided by the total time, a weighted average of the leg speeds by their times, not the simple average of the speeds. Recognising these as weighted averages, where the weights are volumes or times, prevents the error of averaging the rates directly.

Fair games and decisions

Expected value lets you judge whether a game or choice is favorable. A game is fair if its expected value is 0 (you neither gain nor lose on average), favorable if positive, and unfavorable if negative. So a lottery ticket costing \1withanexpectedpayoutof with an expected payout of \0.600.60 has an expected net value of 0.60 - 1 = -\0.40$, an unfavorable bet. Comparing the expected values of two options tells you which is better on average, which is exactly the kind of decision the ACT frames around expected value. Remember to subtract any cost to play from the expected payout.

Why both are the same idea

A weighted average and an expected value are the same calculation: each value times its weight, summed. The only difference is that expected value's weights are probabilities (summing to 1), so the division is built in. Recognising that "average grade with weighted categories", "average of unequal groups", and "average payout of a game" are all weighted sums lets you solve them with one method. The error to avoid is defaulting to a simple average when the items deserve different weights.

Try this

Q1. One class of 12 averages 85 and another of 8 averages 90. What is the combined average? [1 point]

  • Cue. 12(85)+8(90)20=1020+72020=174020=87\frac{12(85) + 8(90)}{20} = \frac{1020 + 720}{20} = \frac{1740}{20} = 87.

Q2. A spinner pays 6withprobability0.5and6 with probability 0.5 and 0 with probability 0.5. What is the expected payout? [1 point]

  • Cue. 6(0.5)+0(0.5)=36(0.5) + 0(0.5) = 3.

Exam-style practice questions

Practice questions written in the style of ACT exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

ACT Math (style)1 marksIn a class of 10 students who scored 90 and 20 students who scored 75, what is the average score of all 30 students? (A) 80 (B) 82.5 (C) 77.5 (D) 79
Show worked answer →

The correct answer is (A), 80.

This is a weighted average: 10(90)+20(75)30=900+150030=240030=80\frac{10(90) + 20(75)}{30} = \frac{900 + 1500}{30} = \frac{2400}{30} = 80. The simple average of 90 and 75 (which is 82.5) is wrong because the groups are different sizes; you must weight by the counts.

ACT Math (style)1 marksA game pays 10withprobability0.2and10 with probability 0.2 and 0 with probability 0.8. What is the expected payout? (A) 5(B)5 (B) 2 (C) 8(D)8 (D) 10
Show worked answer →

The correct answer is (B), $2.

Expected value is the sum of each outcome times its probability: 10(0.2)+0(0.8)=2+0=210(0.2) + 0(0.8) = 2 + 0 = 2. So on average the game pays $2 per play. Choice (A) ignores the probabilities and averages the two payouts.

Related dot points

Sources & how we know this