How do physicists distinguish quantities that need a direction from those that do not, and how are vectors combined?
Distinguish scalar and vector quantities, represent vectors as scaled arrows, and find the resultant of vectors by graphical and component methods, including resolving a vector into perpendicular components.
A Regents Physics answer on scalars versus vectors: what each is, how to draw vectors as scaled arrows, how to add vectors graphically (head-to-tail) and by components, and how to resolve a vector into perpendicular components, with worked examples and Reference-Table notes.
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What this topic is asking
The Physical Setting/Physics Core Curriculum opens mechanics by asking you to separate scalar quantities, which have magnitude only, from vector quantities, which have both magnitude and direction, and then to combine vectors correctly. On the Regents this surfaces as quick multiple-choice items ("which of these is a vector?") and as constructed-response problems that ask for the magnitude and direction of a resultant or the components of a single vector. Getting the distinction right is the foundation for every later mechanics topic, because displacement, velocity, acceleration, force and momentum are all vectors.
Scalars and vectors
The difference matters because vectors do not add like ordinary numbers. Walking km east and then km north leaves you km from the start, not km, because the directions are different. Whenever a Regents problem mentions a direction, or asks "how far from the start" rather than "how far travelled", you are working with vectors.
Representing vectors as arrows
A vector is drawn as an arrow on a chosen scale: its length is proportional to the magnitude, and it points in the direction of the quantity. A velocity of m/s east and one of m/s east are parallel arrows, the second twice as long. Two velocities of equal speed in opposite directions are equal-length arrows pointing opposite ways, and they are different vectors even though their speeds (the scalars) are equal.
Adding vectors head to tail
For two perpendicular vectors (a very common Regents setup, such as a boat crossing a river or a hiker turning a right angle), the resultant is the hypotenuse of a right triangle:
where is measured from vector . For two vectors at a general angle, you add them by components (below) or, on a diagram, by careful head-to-tail construction and measurement.
Resolving a vector into components
The reverse move, used constantly in projectile and force problems, is to split one vector into two perpendicular components. With the angle measured from the horizontal:
The horizontal component uses cosine and the vertical component uses sine when the angle is taken from the horizontal. Resolving turns an awkward diagonal vector into two independent one-dimensional problems, which is exactly how projectile motion and inclined-plane forces are handled.
To add several vectors by components, resolve each into and parts, add the parts and the parts separately to get and , then recombine: with direction .
Reference Tables note
The Reference Tables for Physical Setting/Physics give you the constants and the kinematics, force and energy equations, but they do not print the vector formulas , or . You are expected to know the Pythagorean theorem and basic right-triangle trigonometry and apply them. The tables do include the trigonometric definitions of sine, cosine and tangent for reference.
Try this
Q1. State one example each of a scalar and a vector quantity, other than those used above. [2 points]
- Cue. A scalar example: temperature (or distance, speed, mass). A vector example: weight (or any force, acceleration, momentum).
Q2. A car drives m east then m west. Calculate the magnitude of its resultant displacement. [2 points]
- Cue. These are along one line, so subtract: m west. (The distance travelled is m, but displacement is the net vector.)
Exam-style practice questions
Practice questions written in the style of NYSED exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
Regents (style)1 marksPart A (multiple choice). Which pair of quantities are both vectors? (1) speed and distance (2) displacement and velocity (3) mass and time (4) energy and speed. Justify your choice.Show worked answer →
A 1-point Part A item on the scalar-vector distinction. The answer is (2).
A vector has both magnitude and direction; a scalar has magnitude only. Displacement (how far and in which direction) and velocity (speed with a direction) are both vectors. Speed, distance, mass, time and energy are scalars: they are fully described by a number with a unit and need no direction. The trap is choosing (1), since speed and distance feel like they should be vectors, but neither carries a direction.
Regents (style)2 marksPart B-2 (constructed response). A hiker walks km due east, then km due north. Determine the magnitude of the hiker's resultant displacement, and state its direction relative to east.Show worked answer →
A 2-point constructed-response vector-addition item. Because the two legs are perpendicular, the resultant is the hypotenuse of a right triangle.
Magnitude (1 point): km.
Direction (1 point): north of east.
Markers reward the Pythagorean magnitude and a direction stated as an angle from a named reference (here, north of east). A common error is adding the legs to get km, which ignores that displacement is a vector.
Related dot points
- Define displacement, velocity and acceleration as vector rates of change, distinguish them from distance and speed, and calculate average velocity and average acceleration from change in position and velocity over time.
A Regents Physics answer on displacement, velocity and acceleration: how each is defined as a rate of change, how displacement and velocity differ from distance and speed, and how to calculate average velocity and average acceleration using the Reference-Table equations, with worked examples.
- Interpret and sketch position-time, velocity-time and acceleration-time graphs, relating the slope of a graph to a rate of change and the area under a velocity-time graph to displacement.
A Regents Physics answer on motion graphs: what the slope and area mean on position-time, velocity-time and acceleration-time graphs, how to read each, and how to draw a best-fit line and use its slope, with worked examples and Reference-Table notes.
- Apply the constant-acceleration kinematic equations to solve problems for displacement, initial and final velocity, acceleration and time, selecting the equation that omits the unknown not asked for.
A Regents Physics answer on the constant-acceleration kinematic equations: the four printed on the Reference Tables, what each one omits, how to choose the right equation, and how to solve one-dimensional motion problems, with worked examples.
- Analyze projectile motion by treating the horizontal and vertical motions independently: constant horizontal velocity and vertical free fall, linked only by the common time of flight.
A Regents Physics answer on projectile motion: why the horizontal and vertical motions are independent, how to handle a horizontally launched projectile, how the time of flight links the two motions, and how to find range and landing speed, with worked examples.
- Draw free-body diagrams showing all forces acting on an object, resolve forces into perpendicular components, and apply the equilibrium condition that the net force is zero in each direction.
A Regents Physics answer on free-body diagrams and equilibrium: how to draw all the forces on an object, resolve them into components, and apply the condition that the net force is zero in each direction for an object at rest or at constant velocity, with worked examples.
Sources & how we know this
- Reference Tables for Physical Setting/Physics — NYSED (2006)
- Physical Setting/Physics Core Curriculum — NYSED (2010)