STAAR Algebra I: a complete guide to solving quadratic equations
A deep-dive STAAR Algebra I guide to solving quadratic equations, the solving side of the Quadratic Functions and Equations reporting category (about 25 percent of the test). Covers factoring and the zero-product property, the square-root property and completing the square, the quadratic formula and the discriminant, and real-world applications like projectile motion and area.
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What this category demands
This guide covers the solving side of the Quadratic Functions and Equations reporting category (TEKS A.6, A.8), about 25 percent of the STAAR Algebra I test. The function side (graphing, transformations, domain and range, writing) is in the companion module. Solving quadratics is where the Meets and Masters standards are usually decided. Each dot-point page has its own practice: solving quadratics by factoring, solving by square roots and completing the square, the quadratic formula and the discriminant, and quadratic applications.
Factoring and the zero-product property
To solve by factoring, set the equation to zero first, factor, then apply the zero-product property: if a product is zero, at least one factor is zero. For , or , each the opposite sign of its factor's constant. The solutions are the zeros (x-intercepts) of the related parabola. Factoring is fastest when the quadratic factors with integers, and STAAR's multiple-choice quadratics usually do.
Square roots and completing the square
The square-root property: if , then , with the giving both solutions. Use it when there is no linear term or the equation is in squared form. Completing the square turns any quadratic into squared form: move the constant, add to both sides, factor the perfect square, then take square roots. It also converts standard form to vertex form.
The quadratic formula and the discriminant
The reference-sheet quadratic formula solves every quadratic. Watch the signs of and , and simplify radicals. The discriminant counts real solutions: positive gives two, zero gives one, negative gives none.
Applications and interpretation
Real-world quadratics model projectile motion (, with the ground at and the peak at the vertex) and area (length times width equals the given area). Solve, then interpret: reject negative times, lengths, or counts, and state the answer with units. The vertex gives a maximum or minimum; the zeros give start and end points.
How this category is examined
- Multiple choice and multiselect. Solve factorable quadratics, count solutions from the discriminant, or select all true statements. Sign-reversal and "positive root only" distractors are standard.
- Equation editor and number entry. Solve by any method and enter solutions in simplest radical form, or set up and solve an application.
- Inline choice. State the number of solutions or whether the graph crosses the axis.
Check your knowledge
Work these as you would for credit on the redesigned test.
- Solve by factoring. (1 point)
- Solve by factoring. (1 point)
- Solve . (1 point)
- Solve by completing the square (simplest radical form). (2 points)
- Solve using the quadratic formula. (2 points)
- How many real solutions does have? (1 point)
- A ball's height is . When does it land? (2 points)
- A rectangle is 5 m longer than wide with area 36. Find the width. (2 points)
Sources & how we know this
- STAAR Algebra I Reference Materials — Texas Education Agency (2024)
- STAAR Algebra I Assessed Curriculum — Texas Education Agency (2024)